SKILLS
​
2D Illustration | Character Design | Storyboarding | Concept Art
3D Modeling
RECENT WORK EXPERIENCE
Purple Lamp
Wien (Austria)
(September 2023 - Present)
Remote Character Development Artist / Character Designer
​
Early Character Development and Character Design for a videogame.
​
Fang & Claw
New Orleans (Louisiana)
(November 2023 - February 2024)
Remote Character Development Artist / Character Designer
​
I dealt with some different early CH designs ideas for a new unannounced multiplayer videogame.
​
Titmouse Inc.
Burbank (California)
(February 2023 - Present)
Remote Character Designer
​
I worked as Character Designer for a new Amazon Video's adult comedy tv show called "The Hospital".
Dealing with CH turn around and special poses.
​
Titmouse Inc.
Burbank (California)
(February 2023)
Freelance Early Character Development Artist
​
I dealt with some different early CH designs ideas for a new unannounced TV show.
​
Nickelodeon Animation
Burbank (California)
(December 2022 - January 2023)
Freelance Character Development Artist / Character Designer
​
I worked for Nickelodeon making some different early CH designs ideas for a new unannounced TV show.
​
Dreamworks TV Animation
Glendale (California)
(July 2022)
Freelance Character Development Artist / Character Designer
​
I worked for Dreamworks TV making some different early CH designs ideas for a new unannounced TV show.
ARX Anima
Wien (Austria)
(May 2022 - June 2022)
Remote Character Development Artist / Character Designer
​
I dealt with the main characters of an unreleased feature film, starting from the initial concepts to the final designs.
Rovio Entertainment
Vancouver (Canada)
(March 2022 - May 2022)
Freelance Character Development Artist / Character Designer
​
Working in contact with the Art Director I made a new design style for an hypothetical "Angry Birds" mobile game developing some different styles.
Boulder Media
Dublin (Ireland)
(January 2022 - March 2022)
Remote Early Character Development Artist
​
I dealt with the early concept design in contact with the Art Director for two new "Wizards of the Coast" IP.
Titmouse Inc.
Burbank (California)
(July 2020 - February 2022)
Remote Assistant Character Designer
I worked for Titmouse as Assistant Character Designer dealing with the characters' design of “Mao Mao: Heroes of Pure Heart” (Seasons 2) for Cartoon Network making incidental turnarounds and special poses.
Then I worked as Assistant Character Designer on the “AMC Pantheon” series (Season 1/2) creating new characters and helping the Character Design team cleaning some character and special poses.
​
Volta Creation
Québec City (Canada)
(April 2021)
Freelance Early Character Development Artist
​
I worked for Volta Creation making some different early CH designs ideas for a brand mascotte.
​
Netflix Animation LLC
Burbank (California)
(February 2021)
Freelance Early Character Development Artist
​
I worked for Netflix making some different early CH designs ideas for a new unannounced TV show.
​
Kidscave Entertainment
London (UK)
(April 2020 – September 2020)
Remote Designer
I dealt with the characters' design for the Netflix 3D Series "Kitty Katz", starting from the initial concepts to the approval designs, also making characters' turnarounds and texture sheets for 3D Artists.
​
​ARX Anima
Wien (Austria)
Remote Early Character Development Artist / Character Designer
(March 2020 – May 2020)
Working with ARX Anima I dealt with the characters of an unreleased feature film,
starting from the initial concepts to the final design, also making characters' turnarounds for 3D Artists.
​
Flying Bark Production
Sidney (Australia)
(August 2019 – December 2019)
Freelance 2D Designer / 2d Character Layout Artist
Working with Flying Bark Production I dealt with incidentals, props, vehicles and some character layout
of the “Lego Monkie-Kid” (Season 1).
Boulder Media
Dublin (Ireland)
(May 2017 – August 2019)
Clean Up Artist / Character Designer
From 2017 to 2018 I worked for Boulder Media and I dealt with the clean up of characters, characters' turn around and special poses for the Hasbro’s “Transfrormers Rescue Bots Academy” (Season 1) using ToomBoom Harmony software.
From 2018 to 2019 I worked as Character Designer on the Hasbro’s “Micronauts” (Season 1/2) and I dealt with Characters' turn around and special poses.
I also made some early concept of other misc. unreleased/development projects.
Rainbow s.p.a.
Loreto (Italy)
(September 2015 – May 2017)
2D Designer & Storyboard Revisionist
I dealt with the creation of props, characters' turn arounds, special poses and helped directors correcting the storyboards for the series “Regal Academy” Character and Prop Design (Season 1/2) and
“World of Winx” Prop Design and Story Rev (Season 1/2).
I also made some early concept of new series in develop.
Stranemani International
(June 2014 – October 2014)
Storyboard Artist
​
Enanimation S.r.l.
(August 2013 – March 2014)
Layout Artist
SOFTWARES
2D | Photoshop, Illustrator, Toon Boom Harmony & Storyboard Pro, Clip Studio Paint, Pro Create
3D | Zbrush
Systems| Win, Mac, Linux
Project Management| Ftrack, Shotgun
​
PUBLICATION
​
I published a tutorial about my drawing technique inside issue 12 of the specialized magazine
"Character Design Quarterly" by 3D Total Publishing.
​
EDUCATION
Interational School of Comics - Turin (Italy)
Class of 2013
Degree in Comics